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You may not play an evil character, sorry.
To be royalty from this city, you must be a dwarf and come up with a very good backstory of how you got out of the city alive. Also, you know that your clothes would give you away, so either you should be still running for your life because they are hunting you or you somehow found another pair of clothes.
You may be royalty of any other race, and also require a backstory of your escape. However, your clothing will not make you hunted, but this specific area is not very safe.
Backstories longer than 1 page will not be read by me. I will ask you to tell me about your character in private, if you choose to write one this long.

Creating a Character

Please, go to the character tab to the left and edit your character. Use the 3.5 universal character sheet (same as the sheet in the Players Handbook) given and add an attractiveness attribute score to the notes (this will be part of your attribute rolling). Roll 3 sets of scores, with re-rolling 1’s, and choose 1 set for your character, but take the lowest score off of your set and add an 18.

You may write a backstory or take 1 weakness (you must confer with the GM that it is enough of a weakness, being military from the town you were in counts as a weakness), and only 1, to add 1 extra ability score or 2 feats or 5 extra items from the list
Half a page of backstory or more gets you 1 extra feat.

Starting Items:

  • Character Appropriate Outfit (it’s not a cold area, so no cold weather outfits unless you moved to this town from a cold area)
  • Backpack
  • Bedroll
  • Flint/Steel
If you are a wizard, you get:
  • Spellbook, wizard’s (blank)
If you are a magic user, and require these for your magic, you may have them:
  • Holy symbol (you may choose wooden or silver)
  • Spell component pouch
You may choose 5 from the following, no multiples unless otherwise stated:

*Pouch of coins (other than nobles and royalty, reroll 1s)

Your Character’s Status Coin Amount
Artisan 1g X 1d6
Cleric 5g X 1d6
Courtier 30g X 1d6
Entertainer 3g X1d6
Explorer 10g X 1d6
Monk 5g X 1d6
Noble 75g X 1d4
Peasant 1s X 1d20
Royalty 200g X 1d4
Scholar 5g X 1d6
Traveler 1g X 1d6
  • Dagger/Hand Axe/Staff (choose 1)
    *Shield (choose 1 shield on pg 123 of the player’s handbook)
    *Padded/Leather/Studded Leather/Hide/Scale Mail Armor (choose 1)
  • Caltrops
  • Fishing Net, 25 sq ft
  • Hammer
  • Ink (1 oz. vial), Inkpen, and 10 sheets of parchment (this group counts as 1)
  • Lantern, Hooded
  • Mirror, small steel
  • Pick, miner’s
  • Pitcher, clay
  • Pot, iron
  • Pouch, belt (may have more than 1 of these)
  • Waterskin X 1, and Rations, trail (per day) X 20
  • Rope, Hempen (50 ft)
  • Sack (empty)
  • Sealing Wax
  • Sewing Needle
  • Signet Ring
  • Soap (per lb.)
  • Spade or shovel
  • Tent
  • Torch X 10
  • Artisan’s Tools/Climber’s Kit/Disguise Tools/Healer’s Kit/Musical instrument, common/Thieves’ tools (choose 1, you may use an extra item choice to make these masterwork)
  • Dog, guard/Dog, riding/Donkey or mule/Horse (any size, but heavy costs an extra item choice) (choose 1)
  • Saddle (military costs an extra item choice)
  • Saddlebags

Bag Size Chart

Item Cost Holds Carries
Backpack 2 gp 30 lb. 1 cu. ft.
Barrel 2 gp 60 lb. 10 cu. ft.
Basket 4 sp 2 lb. 2 cu ft.
Bucket 5 sp 4 lb. 1 cu. ft.
Chest 2 gp 50 lb. 2 cu. ft.
Pouch, belt 1 gp 1 lb. 1/5 cu. ft.
Sack 1 sp 1 lb. 1 cu. ft.
Saddlebags 4 gp 16 lb. 5 cu. ft.
Spell component pouch 5 gp 1/2 lb. 1/8 cu. ft.

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Dragon Lords maxliamhanson